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401 Posts in 93 Topics- by 87 Members - Latest Member: MaximilianPS

May 25, 2013, 05:17:24 AM
Frogames GeneralGeneral Discussionanimated model export format problems
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Author Topic: animated model export format problems  (Read 4348 times)
bunion
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« on: August 30, 2007, 07:31:09 AM »

Hi Christophe,

Let me begin by saying that animated models are not my area of expertise. I am writing a 3d engine using c# and the microsoft XNA development enviroment and needed animated models to begin building an animated model handler within the engine. The other models i purchased from you work just fine (and i love the style of them - they are just great  Cool

I am also using Max 9 with the Autodesk fbm plugin .... so theoretically the right tools however when i try and export the .3ds to .fbm and bring that resource into Visual c# 2005 i get the message
'Error   3 Vertex is bound to bone "poignetDroite", but this bone is not present in the skeleton.'

Now i have exported the .fbm in ascii format and it looks like the bone is there but as the importer i *have* to use in the XNA enviroment is effectively a black box i don't know what is happening on the inside.
In the export options i am including 'Geometry', 'Geometry used as bones, exported as bones', 'Shapes', 'Skins' and 'Animation'

I have also tried exporting the file as a .x animation file but am subsequently having issues viewing the model. The enviroment and consequently my engine seem to import the model ok, but doesn't seem to render. As a .x file the model also doesn't load into the microsoft .x model viewer ... just throws a 'Failed to load model' error. The exporter i am using for this is KW-XPort from kwxport.sourceforge.net.
I am including skinning data and animation in the export options.

I don't expect you to have an immediate solution for me (nice if you did though !) but certainly any advice or tips you could offer would be a great help.

Many Thanks
Cool

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Canon
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« Reply #1 on: August 30, 2007, 11:10:34 AM »

Hello,

The black box is probably the bounding box of the character. Open goblin.max in 3DSmax, right click in the active window and choose unhide all. A box will appear, delete it and try to export again.

Keep me in touch if you encounter other problems.

Christophe

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Canon
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« Reply #2 on: September 03, 2007, 06:33:07 AM »

sorry, I didn't notice your post.

There some issues with this character. Nothing important but I think I'm going to redo the rigging.
We are very busy at Frogames atm because of the release of our game Penguins Arena in the following days, but I promise I will take a look at this character later.

I will get you in touch.

Christophe
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Canon
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« Reply #3 on: November 22, 2007, 07:29:48 AM »

bunion,

My email adress is christophe@frogames.com, not christophe.canon@gamil.com.
And don't be frustrated, I reply to all questions here or by email. You just have to contact me.

I didn't had time to work on the Goblin, and my schedule will not allow me to work on it before the next year. My advice is to not wait my update, because it will take time and it will probably not fix your problem.

And "gave me two months" is not the best way to ask help. The Gardians Pack price is only $40, and that price do not include "free custom work to fit your needs".

Christophe
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