Let me begin by saying that animated models are not my area of expertise. I am writing a 3d engine using c# and the microsoft XNA development enviroment and needed animated models to begin building an animated model handler within the engine. The other models i purchased from you work just fine (and i love the style of them - they are just great
I am also using Max 9 with the Autodesk fbm plugin .... so theoretically the right tools however when i try and export the .3ds to .fbm and bring that resource into Visual c# 2005 i get the message
'Error 3 Vertex is bound to bone "poignetDroite", but this bone is not present in the skeleton.'
Now i have exported the .fbm in ascii format and it looks like the bone is there but as the importer i *have* to use in the XNA enviroment is effectively a black box i don't know what is happening on the inside.
In the export options i am including 'Geometry', 'Geometry used as bones, exported as bones', 'Shapes', 'Skins' and 'Animation'
I have also tried exporting the file as a .x animation file but am subsequently having issues viewing the model. The enviroment and consequently my engine seem to import the model ok, but doesn't seem to render. As a .x file the model also doesn't load into the microsoft .x model viewer ... just throws a 'Failed to load model' error. The exporter i am using for this is KW-XPort from kwxport.sourceforge.net.
I am including skinning data and animation in the export options.
I don't expect you to have an immediate solution for me (nice if you did though !) but certainly any advice or tips you could offer would be a great help.