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401 Posts in 93 Topics- by 87 Members - Latest Member: MaximilianPS

May 22, 2013, 12:09:03 AM
Frogames GeneralGeneral Discussion3d editors that import fbx
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gregmax17
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« on: May 02, 2011, 11:45:40 AM »

just like the subject says.

I was wondering if there are any ed 3d editors that allow you to import the fbx file.

I know Blender doesn't, though I have heard there is a plugin - but that plugin was never completed.

I need to know the options for both Mac and PC.

Thanks
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Canon
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« Reply #1 on: May 03, 2011, 03:14:05 AM »

3DS Max for Windows and cheetah for MacOS X both work fine.
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gregmax17
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« Reply #2 on: May 03, 2011, 09:23:57 AM »

Any chance that you know of any free 3d editors that import fbx format?

(I assume the developers assumed that the users should have a bought 3d editor to import the fbx objects? Your prices are marked for indie to small businesses, so don't assume they have a bought 3d edtior like 3ds max or cheetah)

If not, this is a huge draw back in my opinion... All objects should be exported in a standard format (collada is pretty common) which allows the user to manipulate and export to their desired format. Having it be exported as a fbx is nice for Unity demonstrations, no complaints there - I think it's fantastic! But I want to edit the model, use it as a scale to model new 3d objects, figure out how to do the animation magic, etc. Sadly, I can't do any of this.

I strongly encourage Frogames to export their 3d objects as (again, a common format) collada to allow the users to export that model to their desired format from their chosen 3d editor. This sound like a better approach to customer satisfaction imo. I am disappointed with the current structure, and am not interested in looking into current or future packs until this is fixed.

Thanks for hearing my uproar.
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MaximilianPS
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« Reply #3 on: January 23, 2012, 03:15:54 PM »

Sorry if I resume a dead post but it is in topic Grin

I've imported (in 3DSMax) the @run animation, but now I've a scale exporting problem...
So I was wondering if I should use some specific option to import/export to have a proper scale

thank you Smiley
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Canon
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« Reply #4 on: January 25, 2012, 03:04:18 PM »

Take a look at the Import Scale of your assets in Unity Wink
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