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276 Posts in 64 Topics- by 447 Members - Latest Member: xemmadansono

September 09, 2010, 12:36:45 AM
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Pages: [1] 2 3 ... 10
 1 
 on: September 06, 2010, 06:39:35 PM 
Started by Johnh - Last post by Johnh
 Smiley Greetings all

Hey I logged into my account to re-download my CS pack but its stuck in processing mode. I purchased CS back during the early adopt phase. But haven't updated to the new one which has some objects I don't have in the old pack heh but could use. Any help with that appreciated

JohnH

 2 
 on: August 10, 2010, 12:30:36 AM 
Started by lmn49 - Last post by Canon
Thank you for the kind words Greg!

You can find many texturing tutorials all over the Internet.
Try this : http://www.tutorialized.com/tutorials/Photoshop/Textures-and-Patterns/1 Wink

 3 
 on: August 09, 2010, 08:29:01 PM 
Started by lmn49 - Last post by lmn49
Hi there,

I think your model packs are AWESOME, and I may get around to using them sometime.

What I have here is a question about texturing.  I came to your website via the "Game Programmer's Guide to Torque" book which has the artwork of Christophe Canon on the cover and in the Maze Runner game.

How can I learn to do textures like those?  I'm an indie developer and have looked around the Internet on how to do texturing.  I can model okay, but I'm not sure where to get started with learning to do textures?  Are there books, tutorials, etc that I can learn to do textures like these I see on your website?  Is there some special methods in programs like Photoshop or The Gimp?  Or procedural texture generation programs?

If I can learn this stuff, maybe I can help out somehow?  I can't promise anything, but it may be a starting point?

Thanks so much if you can help out in any way,
Greg.

 4 
 on: August 01, 2010, 05:36:05 AM 
Started by snottlebocket - Last post by snottlebocket
Has anyone tested the tree pack on unity iphone applications? I've read that the iphone really does not handle transparancies very well, I'm wondering if this is only with partial transparancies that will affect objects underneath or if low poly trees with transparant textures for foliage will also cause performance to seriously drop.

 5 
 on: July 26, 2010, 11:25:50 PM 
Started by adamx20 - Last post by HelenJames
I think this topic was already mentioned at this forum

 6 
 on: July 26, 2010, 12:27:16 PM 
Started by pwaper - Last post by Canon
Sorry, there is no open position in frogames Wink

 7 
 on: July 19, 2010, 03:52:51 PM 
Started by pwaper - Last post by pwaper
i making 3d models and animation in cinema 4d , and i want to join frogames team??  Huh

 8 
 on: July 19, 2010, 02:39:20 PM 
Started by bthorpe - Last post by Canon
You're welcome!

 9 
 on: July 19, 2010, 02:34:58 PM 
Started by bthorpe - Last post by bthorpe
Thank you for your outstanding and quick help!

 10 
 on: July 19, 2010, 03:07:18 AM 
Started by bthorpe - Last post by Canon
Hello,

The CS:Warriors and Commoners now contains a Unity Package.
Can you please contact me at christophe {@} frogames.com and send me your order confirmation or at least the email address used to order to pack.

Thank you.

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