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Brainache
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« on: September 13, 2008, 11:03:33 AM » |
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Hello Everyone,
I have been attempting to export the source files of the Warriors & Commoners pack to DTS and have been running into issues:
When exporting from Milkshape to DTS the objects are transformed into skinny twig-like objects
When exporting from 3dMax 8.0 via max2dtsexporterpro, I receive an error "Mesh "spine" not hooked up to shape."
Any suggestions?
Thanks!
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Canon
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« Reply #1 on: September 13, 2008, 11:44:07 AM » |
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Hello,
If you have to export the characters again, I assume you made some change. Can you tell me what changes did you make?
Christophe
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Brainache
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« Reply #2 on: September 14, 2008, 10:55:39 AM » |
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Actually - I havent made any changes... I plan to, but as test, I simply loaded the original source file and attempted to export it ( same in Milkshape and Max )
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Canon
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« Reply #3 on: September 14, 2008, 11:36:00 AM » |
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Ok. I use 3DSMax 7, so I can't test the export process for 3DSMax 8, sorry :/ Concerning MilkShape, did you export the character and test it in TGE?
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Brainache
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« Reply #4 on: September 14, 2008, 05:19:05 PM » |
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When I export with Milkshape, the characters appear to be in the lowest LOD at all times...
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Canon
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« Reply #5 on: September 16, 2008, 05:01:32 AM » |
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Well, that means the export process works, even if it's not perfect.
The LOD problem may comes from the LOD setup in the file and/or your screen resolution (TGE LOD are based on the pixel size of a model, so its different for each screen resolution). So maybe the default LOD setup is not appropriate.
Thank you! Christophe
PS : Also, I remember some LOD problems can be fixed using unmessDTS.
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Brainache
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« Reply #6 on: September 19, 2008, 09:12:49 PM » |
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Interestingly: The exported shape shows correctly when added to the engine as a static shape... but not as a player object...
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Canon
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« Reply #7 on: September 24, 2008, 02:07:06 AM » |
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Can you send me the dts file of your character at christophe[]frogames.com please? Thank you!
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Brainache
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« Reply #8 on: September 24, 2008, 11:49:22 AM » |
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Thanks for looking into this... I've email the dts and a screenshot of my results... btw: the dts is an export of the original cs_muscle.ms3d file.
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Brainache
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« Reply #9 on: September 24, 2008, 11:50:50 AM » |
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Forgot to mention: After exporting with Milkshape - I did have to run unMessDts on the DTS file...
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