Hi all,
Well I've finally begun using the CS:W&C pack for
my RTS game. The system works quite well; being able to change the textures is a much needed component when dealing with village type areas, where multiple non-combat NPCs are based. It also makes it extra easy to have units of a certain team change colour.
My only issue now is creating new characters. As the RTS Unit class doesn't have mount points (done as to reduced the network traffic, since RTS Units typically don't change), each character has to be rigged in the 3D editor and exported with all items already attached.
Now this is all fine in theory, except, well, I have almost 0 experience in 3DSMax, and since the pack only comes with .max files - looks like I'll have to either:
a) work out how to use it or
b) export out to something like Blender (where I have at least some experience)
Since my plan is to rewrite the RTS Unit class (the default class is a bit flaky), I will probably add mount points in, and then remove them at a later stage. This will allow for quick prototyping of units, trying out different combinations quickly and easily.
Cheers,
Gavin